Hello.
I have been playing around with Rainmeter for the past few days and have tried to learn a few things and decided to make a skin based on the Anjunabeats videos.
I have used the Monstercat Visualizer to help create the skin and I have all of the genres I want set up in that skin, but I am stuck on how to incorporate the colour change based on genre into a new skin.
I have used the MeterShape to create the bar up the top and the left side and would like those to change with the genre just like the meter. I have used some of the code from the Monstercat Visualizer to help with this, but everything I have tried doesn't work. The closest I have come is the colours changing, but not to the assigned colours that I have listed.
Here is the code. Is there anything painfully obvious I am missing? Any help is appreciated. I understand the objects like #House# and #EDM# will need to be changed, but I haven't updated them yet as nothing else works currently.
I have been playing around with Rainmeter for the past few days and have tried to learn a few things and decided to make a skin based on the Anjunabeats videos.
I have used the Monstercat Visualizer to help create the skin and I have all of the genres I want set up in that skin, but I am stuck on how to incorporate the colour change based on genre into a new skin.
I have used the MeterShape to create the bar up the top and the left side and would like those to change with the genre just like the meter. I have used some of the code from the Monstercat Visualizer to help with this, but everything I have tried doesn't work. The closest I have come is the colours changing, but not to the assigned colours that I have listed.
Here is the code. Is there anything painfully obvious I am missing? Any help is appreciated. I understand the objects like #House# and #EDM# will need to be changed, but I haven't updated them yet as nothing else works currently.
Code:
[Rainmeter]Group=AnjunabeatsUpdate=10BackgroundMode=2AccurateText=1DynamicWindowSize=1DynamicVariables=1SolidColor=0,0,0,1[Measures][MeasurePlayer]Measure=NowPlayingPlayerName=#MyPlayer#PlayerType=TitleSubstitute="":"N\A"[MeasureArtist]Measure=NowPlayingPlayerName=[MeasurePlayer]PlayerType=ArtistSubstitute="":"N\A"[MeasureState]Measure=NowPlayingPlayerName=[MeasurePlayer]PlayerType=StateSubstitute="0":"Play","1":"Pause","2":"Play"[MeasureAlbum]Measure=NowPlayingPlayerName=#MyPlayer#PlayerType=AlbumSubstitute="":"N\A"[MeasureGenre]Measure=PluginPlugin=NowPlayingPlayerName=#PlayerName#PlayerType=Genre; You can add your own genres here.; Use | as dividier and replace spaces with \s (otherwise it won't work); ElectroIfMatch=Electro\sHouse|Big\sRoom\sHouse|Melbourne\sBounce|Fidget\sHouseIfMatchAction=[!SetVariable GenreColor "#Electro#"]; Electronic/EDMIfMatch2=Intro|Outro|Interlude|Spoken\sWord|Novelty|Comedy|Recordings|InstrumentalIfMatchAction2=[!SetVariable GenreColor "#EDM#"]; HouseIfMatch3=Ambient\sHouse|Funky\sHouse|Deep\sTech|Progressive\sHouse|Future\sHouseIfMatchAction3=[!SetVariable GenreColor "#House#"]; Drum & BassIfMatch4=Drum\s&\sBassIfMatchAction4=[!SetVariable GenreColor "#DnB#"]; DubstepIfMatch5=DubstepIfMatchAction5=[!SetVariable GenreColor "#Dubstep#"]; Here is an example for an custom genre. Colors need to be rgb(a) values.IfMatch13=Mashup|Mash\sUpIfMatchAction13=[!SetVariable GenreColor "192,255,99"]Substitute="CalcColor":"#Color#"OnChangeAction=[!UpdateMeasure "CalcColors"]Disabled=1DynamicVariables=1[Meter][MeterShape]Meter=ShapeShape=Rectangle 43,0,1920,50 | Extend MySharedModifiersShape2=Rectangle 43,0,50,1080 | Extend MySharedModifiersMySharedModifiers=Fill Color [CalcColors] | StrokeWidth 0DynamicVariables=1[GenreColor]Meter=BarMeasureName=MeasureGenreMeterStyle=[MeasureGenre]Disabled=1UpdateDivider=50DynamicVariables=1[ScriptRefresher]Measure=ScriptScriptFile=#@#scripts\Refresher.luaUpdateDivider=-1Refreshed=0
Statistics: Posted by e__j — Yesterday, 5:28 pm — Replies 3 — Views 47